Kendle’s World

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Browsing Posts in Gaming

In 2008 Torrent freak places EA’s Spore as the #1 downloaded game.   

1. Spore  with an estimated 1,700,000 downloads.

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2. The Sims 2 with an estimated 1,150,000 downloads.

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3. Assassins Creed with an estimated 1,070,000 downloads.

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4. Crysis with an estimated 940,000 downloads.

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5. Command & Conquer 3 with an estimated 860,000 downloads.

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6. Call of Duty 4 with an estimated 830,000 downloads.

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7. GTA San Andreas with an estimated 740,000 downloads.

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8. Fallout 3 with an estimated 645,000 downloads.

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9. Far Cry 2 with and estimated 585,000 downloads

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10. Pro Evolution Soccer 2009 with an estimated 470,000 downloads

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Epic Games’ president, Mike Capps, reiterated what Epic has previously said in an interview with IGN, stating that Epic won’t ever be developing games for the Wii. It’s not about the success of the platform to him, but what can be done on it. When asked whether there would ever be a time when Epic would be forced to give in and create a game for the Wii, Capps said, “no, we go forward, not back. It makes more sense for us to invest in the next-generation tech.”

As for why he believes the Wii has become so popular, he says it’s like a virus that just keeps spreading:

It’s a virus where you buy it and you play it with your friends and they’re like, “Oh my God that’s so cool, I’m gonna go buy it.” So you stop playing it after two months, but they buy it and they stop playing it after two months but they’ve showed it to someone else who then go out and buy it and so on. Everyone I know bought one and nobody turns it on. Obviously there’s a class of people who really love it and enjoy it and are getting into the games but I’m still waiting for that one game that makes me play it.

Kendle comments: What a bunch of morons.

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Its here!  Super Smash Bros Brawl!

I stayed up for the GameStop 12:01 SSBB release with a line of 100+ cold eager people (zero degrees) for a first look at the greatly reviewed game.

 

First impressions of this game?  Well HOW do I play it?! This is going to take a little getting use to.  The wiimote pointer is not used at all ingame, which I actually like.  TV size is going to make or break you in this game, as it zooms out I find myself squinting to see where the hell I am.  The initial gameplay for myself was trying to figure out how to jump in mid air to stay ontop of the platform, which I still after 2 hours of play, still cannot manage this.

 

FRIENDS LIST!  Much better!  It seems to refresh alot better and the system all-in-all seems much more user friendly.  Anyone that has used the Guitar Hero 3 multiplayer knows the pains of online playing.  The “Wii-Fii” is alot better so far on SSBB. 

 

I need a little more time to get used to this game.  So far I have been trying to play online, yet the skills of players is greater than my own making me a SOLID 3rd place everytime.

 

My online code is 4038-5660-0372   

If you add me, make sure to comment here and let me know so I may add you.

Gamers will soon be able to interact with the virtual world using their thoughts and emotions alone.

A neuro-headset which interprets the interaction of neurons in the brain will go on sale later this year.

“It picks up electrical activity from the brain and sends wireless signals to a computer,” said Tan Le, president of US/Australian firm Emotiv.

“It allows the user to manipulate a game or virtual environment naturally and intuitively,” she added.

The brain is made up of about 100 billion nerve cells, or neurons, which emit an electrical impulse when interacting. The headset implements a technology known as non-invasive electroencephalography (EEG) to read the neural activity.

Ms Le said: “Emotiv is a neuro-engineering company and we’ve created a brain computer interface that reads electrical impulses in the brain and translates them into commands that a video game can accept and control the game dynamically.”

Headsets which read neural activity are not new, but Ms Le said the Epoc was the first consumer device that can be used for gaming.

“This is the first headset that doesn’t require a large net of electrodes, or a technician to calibrate or operate it and does require gel on the scalp,” she said. “It also doesn’t cost tens of thousands of dollars.”

The use of Electroencephalography in medical practice dates back almost 100 years but it is only since the 1970s that the procedure has been used to explore brain computer interfaces.

The headset could be used to improve the realism of emotional responses of AI characters in games

Tan Le, Emotiv

The Epoc technology can be used to give authentic facial expressions to avatars of gamers in virtual worlds. For example, if the player smiles, winks, grimaces the headset can detect the expression and translate it to the avatar in game.

It can also read emotions of players and translate those to the virtual world. “The headset could be used to improve the realism of emotional responses of AI characters in games,” said Ms Le.

“If you laughed or felt happy after killing a character in a game then your virtual buddy could admonish you for being callous,” she explained.

The $299 headset has a gyroscope to detect movement and has wireless capabilities to communicate with a USB dongle plugged into a computer.

The Emotiv said the headset could detects more than 30 different expressions, emotions and actions.

They include excitement, meditation, tension and frustration; facial expressions such as smile, laugh, wink, shock (eyebrows raised), anger (eyebrows furrowed); and cognitive actions such as push, pull, lift, drop and rotate (on six different axis).

Gamers are able to move objects in the world just by thinking of the action.

Emotiv is working with IBM to develop the technology for uses in “strategic enterprise business markets and virtual worlds”

Paul Ledak, vice president, IBM Digital Convergence said brain computer interfaces, like the Epoc headset were an important component of the future 3D Internet and the future of virtual communication.

THOUGHT-CONTROLLED GAMING HEADSET

Emotiv Epoc headset

  • Sensors respond to the electrical impulses behind different thoughts; enabling a user’s brain to influence gameplay directly

  • Conscious thoughts, facial expressions, and non-conscious emotions can all be detected

  • Gyroscope enables a cursor or camera to be controlled by head movements

  • The headset uses wi-fi to connect to a computer

AT&T and Verizon will be shutting down their old, analog AMPS networks next Monday, and AT&T will also turn off its old TDMA network, with smaller providers expected to follow thanks to a sunset date set by the FCC. After these old networks are shut down, the networks will be all digital. Of course, if you have one of those old fashioned ‘just a phone’ cellphones and it happens to be analog, you’d best enjoy the last few days before it becomes useless.

UT3 Demo

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